M4H Alliance Headquarters
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M4H Alliance Headquarters

The Alliance Headquarters for Mercenaries 4 Hire, a FreeSky Guild.
 
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Pietanus
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PostSubject: Relocation...   Relocation... I_icon_minitimeSat Jun 20, 2009 1:55 pm

As I have seen, KoK has relocated their top 4 guys, [Leader, coLeader, and two other's] to build upon a small island that only fits 4 people..Smart...And many other alliances that have miracles have, as well..Relocated many of their members close to them...Do we relocate, like them or stay how we are, all scattered over the place?
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saskegod
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSat Jun 20, 2009 1:58 pm

my opinion is that maybe leave it up to some because right now us commerece people loose a lot of our stuff by moving dont we? thats a lot of things we have to rebuild and it takes time so wouldnt it slow us down? idk thats my point if we are losing a bunch of our buildings.
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Pietanus
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSat Jun 20, 2009 2:04 pm

Every thing has an up and down side, if we like KoK go on an eiland it'll take a long time to occupy and/or plunder. That can be a big waist to. And being all over the place also gives you room for rulling everywhere Twisted Evil .

But if you do it you'll be safer. And helping the miracle is easyer.
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Torigoma
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSat Jun 20, 2009 3:04 pm

AS a Guild, I'd say say that it would be best to stay spread. yes. coming to gether makes it easyer to defend, but it also just gives them a bigger target to hit, I'd say instead of EVERYONE coming together, we branch off into smaller groups, this will give us a good defence, makeing it easyer to prevent any Occcupations and such. the miracles should be the same, a small group surrounding, and incharge of protecting each, but no so close as that if one gets wiped out, the others are in danger.
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TheShadowWolf
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSat Jun 20, 2009 5:29 pm

Spreading out is better in the long run. Having small clusters of our alliance works out well so they can aid each other, however, everyone at some point is going to have to defend for themselves. At this point, the size of Jay and the alliances military rep scares off most people, but this won't be true forever. Small clusters are easier to defend than being a loner, but don't leave you putting all your eggs in one baskets.
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OreoX
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSun Jun 21, 2009 5:23 am

so as in relocate, we move to a different realm? and start all over except closer for the miracle etc?

hmm, I dont mind at all, unless i go out with a bang and destroy my army as SACRIFICE!
but Spread out aint so bad.
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ShosuroNakaga
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSun Jun 21, 2009 5:37 am

I think relocation is good and in a long run it will payoff.

Also I agree that it shouldn't be one large 80 ppl cluster but rather small groups.

To avoid relocation - recruit closest strong players Wink
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Pietanus
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeSun Jun 21, 2009 6:59 am

As a note for OreoX: Relocation is a lvl3 thing, you can move to an empty spot. Your castles will move there, but you'll have a terraform effect when you do it.
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Shadow_Avenger
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PostSubject: Re: Relocation...   Relocation... I_icon_minitimeMon Jun 22, 2009 7:55 pm

Ok, so I guessed it's decided, that we're all not going to relocate next to each other, just near others in a small yet strong group, so it doesn't completely mess up everybody's rep and growth at once and only let some relocate next to others, that are needed.
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